Unholy Roller

A fast-paced dungeon crawler inspired by bowling mechanics. Unholy Roller began as a student project for an RIT course that later grew into an independent game. Team UHR was sponsored by RIT MAGIC Spell Studios to develop the game through Spring and Fall 2025. My primary responsibilities involve 2D asset production, art direction, and design documentation.



Contributions
Art Direction
During the Spring 2025 cohort of the MAGIC Maker Program, I overhauled Unholy Roller’s aesthetic and art style to align with our new game direction. The existing characters, level assets, backgrounds, and general branding became more vibrant and energetic. This design style would gradually evolve over the Fall 2025 cohort. I worked alongside our team to develop upcoming features and provided my perspective through group design discussions.
Visual Design
Unholy Roller’s visual style is loud and dynamic with bold colors and varying angles. The goal for this design was to provide depth and complexity without clutter. Each menu is made of the same general components and layered on top of one another. The UI and HUD elements retain this style while prioritizing legibility at a glance.
View Design Guidelines
Production
Our team uses a Trello board and Gantt chart to organize our tasks and create long-term plans for development, as well as weekly stand-ups from each team member. I wrote extensive design guidelines covering nearly every aspect of Unholy Roller’s art and aesthetics: general concepts, instructions for asset production, and details about our various characters.
Accomplishments

Unholy Roller was awarded “Best in Show for Game Feel” at the RIT Experiential Development & Games Expo (EDGE) in 2025, as well as given recognition for “Best Onboarding/Tutorial” the same year. At RIT EDGE 2024, the prototype version of Unholy Roller was given recognition for “Best Freshman Game”. Additionally, Unholy Roller has been presented at The Strong National Museum of Play, Imagine RIT, ROC Game Fest, and Brick City IGM Games Showcase.








