College Projects

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February – April 2024
Made in MonoGame/C# | Team of 4
A puzzle platformer where your movement must be collected throughout each level. I helped develop our custom game engine and programmed an external level editor using C#. I designed and implemented the character sprites, tile maps, and various UI elements. Made for Algorithmic Problem Solving II (IGME 106).
My Roles

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February – May 2024
Board Game | Team of 5
A tabletop board/card game with head-spinning puzzles and chaotic abilities. I led the overall art direction and illustrated unique raccoon characters for our game pieces and playing cards. Our team conducted numerous play-test sessions to incorporate user feedback. Made for Game Design and Development I (IGME 220).
My Roles

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February – March 2026
Made in Unity | Team of 5
An endless runner where you rotate obstacles out of the way of the floating balloon. I developed the input handling system, obstacle rotation physics, and score saving functionality. I implemented a brief tutorial sequence to onboard the player to the unique control scheme. Made for Casual Game Development (IGME 450).