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College Projects

Rebuild, Reuse, Recycle

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February – April 2024
Made in MonoGame/C# | Team of 4

A puzzle platformer where your movement must be collected throughout each level. I helped develop our custom game engine and programmed an external level editor using C#. I designed and implemented the character sprites, tile maps, and various UI elements. Made for Algorithmic Problem Solving II (IGME 106).

My Roles

Game Developer
2D Artist
Raccoon Rodeo designs

View the Rules Document

February – May 2024
Board Game | Team of 5

A tabletop board/card game with head-spinning puzzles and chaotic abilities. I led the overall art direction and illustrated unique raccoon characters for our game pieces and playing cards. Our team conducted numerous play-test sessions to incorporate user feedback. Made for Game Design and Development I (IGME 220).

My Roles

2D Artist
Game Designer

Play on itch.io

February – March 2026
Made in Unity | Team of 5

An endless runner where you rotate obstacles out of the way of the floating balloon. I developed the input handling system, obstacle rotation physics, and score saving functionality. I implemented a brief tutorial sequence to onboard the player to the unique control scheme. Made for Casual Game Development (IGME 450).

My Role

Game Developer
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