Gizmo Go-Kartz

A 3D kart racer themed around RIT and the School of Interactive Games and Media (IGM). Gizmo Go-Kartz was an IGM-sponsored entrepreneurial co-op with various student teams. I was the Assistant Team Lead of Content Development where I handled task management and outreach among other teams. I conceptualized three of the six playable characters and guided the implementation of menus and UI.



Contributions
Art Direction
Gizmo Go-Kartz gave me the opportunity to experiment with character design and concepting. Each character was designed with a particular shape language in mind, matching the personality and occupation of the student they represent. Gizmo takes direct inspiration from the legacy IGM logo and represents the fundamentals of the School of IGM.

I was also responsible for texturing some of our 3D assets, including character models, environments, and props. These textures were drawn in Affinity using UV unwraps and converted to materials in Unity. I took this opportunity to familiarize myself with Blender to simulate the textured models as they would appear in-game.
Visual Design
In addition to asset production, I guided the visual design of the menus and UI. I designed each menu as a mock-up in Affinity and worked alongside members of the Gameplay and Systems Programming team to implement these mock-ups as Canvas UI in Unity. I coded the button behavior as part of a prefab to use across all menus.
Production
As Assistant Team Lead, I closely monitored our team’s Trello board and assigned tasks to team members based on their skill set. I occasionally gave weekly stand-ups as part of our AGILE development. Towards the end of the project, I heavily contributed to our team’s documentation by outlining our design principles and character biographies.
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